![]() ![]() ![]() I played this on Nintendo Switch and it crashed to the Home screen a few times due to getting confused about save files. Another big mark against this game is its instability. Maybe it's a JRPG thing, but I found all the characters completely forgettable and annoying, and I was relieved when their interminable story was over. I also wish the writers had chosen a consistent tone and hadn't tried to be funny, because the dialogue is all over the place and the attempts at humour can be very jarring. The game can be fun in certain parts, I just wish it had been at most half as long as it was, and only included the good parts. I thought it was a shame that some of the better minigames (like the bullet-hell shooters and the XCOM section) weren't available as procedurally-generated games to come back to, to give Evoland 2 some replay value it seems like a bit of a waste of all the work creating the content for each of these short sections. Some of the minigames feel unbalanced or even unfinished, like the Street Fighter and Double Dragon sections, which are best completed by mashing the same special attacks over and over again. You can return to some side-scrolling sections, but they play exactly the same after completion - and once you restart one, you have to finish it again to get back to RPG mode. The majority of the minigames in Evoland 2 are only used at their specific point in the story. The game loves to throw a new style at you and immediately test your ability to learn it with no introduction, sometimes forcing you to endure a cutscene over and over as you struggle to figure out what you are supposed to be doing. There are countless bits that introduce a fun new mechanic out of nowhere, only to take it away just as you're starting to get the hang of it. The minigames throughout Evoland 2 are of wildly different styles, and some of them work very well, but some of them really don't, and all of them would benefit from more on-screen prompts to let you know what is going on. I couldn't figure out what I was supposed to be doing a lot of the time to advance the story, and there's no way to replay dialogue or get a hint from your crew, so you can just end up wandering around for ages until you get frustrated and check a walkthrough. I found there to be way too much walking around talking to everyone to find the action to trigger the next bit of story, but this is a JRPG after all. Evoland 1 is really just a proof of concept with a flimsy story wrapped around it, so in a sense playing Evoland 1 takes some of the novelty out of Evoland 2. Evoland 2 is a French JRPG with nice graphics, excellent music, an intensely uninteresting story about demons and time travel, and a lot of Evoland 2 is a French JRPG with nice graphics, excellent music, an intensely uninteresting story about demons and time travel, and a lot of minigames to make it not look like a JRPG. ![]()
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